Open development

Some of this should belong to everyone.

Not every part of a game needs to be a secret. The tools, loaders and experiments that make our games work are the parts most worth sharing.

Status

We have not published any public repositories yet. Everything listed below is real work in our internal codebase, marked honestly by its actual state. When something is released, this page gets a working link — not before.

Game tools

2 item(s)

aob-track-gen

Planned — not published

Procedural road and track generator extracted from Math Drive 3D. Deterministic, seed-based, dependency-free.

Repository not public yet

aob-lowpoly-kit

Planned — not published

Small library of low-poly mesh primitives and materials tuned for browser rendering budgets.

Repository not public yet

Developer tools

1 item(s)

aob-budget

In progress — internal

Build-size and frame-budget checker that fails a build when a game exceeds its declared limits.

Repository not public yet

Libraries

1 item(s)

aob-netcode

Experimental — internal

Bandwidth-conscious state synchronisation prototype being developed for Acid of Base: H₂O.

Repository not public yet

Experiments

1 item(s)

aob-lab

Planned — not published

Throwaway prototypes and rendering tests. Published as-is, with no support and no guarantees.

Repository not public yet

Templates

1 item(s)

aob-browser-game-starter

Planned — not published

Minimal starting point for a browser game: offline caching, input handling and a frame-budgeted loop.

Repository not public yet