Open development
Some of this should belong to everyone.
Not every part of a game needs to be a secret. The tools, loaders and experiments that make our games work are the parts most worth sharing.
Status
We have not published any public repositories yet. Everything listed below is real work in our internal codebase, marked honestly by its actual state. When something is released, this page gets a working link — not before.
Game tools
2 item(s)aob-track-gen
Planned — not publishedProcedural road and track generator extracted from Math Drive 3D. Deterministic, seed-based, dependency-free.
Repository not public yetaob-lowpoly-kit
Planned — not publishedSmall library of low-poly mesh primitives and materials tuned for browser rendering budgets.
Repository not public yetDeveloper tools
1 item(s)aob-budget
In progress — internalBuild-size and frame-budget checker that fails a build when a game exceeds its declared limits.
Repository not public yetLibraries
1 item(s)aob-netcode
Experimental — internalBandwidth-conscious state synchronisation prototype being developed for Acid of Base: H₂O.
Repository not public yetExperiments
1 item(s)aob-lab
Planned — not publishedThrowaway prototypes and rendering tests. Published as-is, with no support and no guarantees.
Repository not public yetTemplates
1 item(s)aob-browser-game-starter
Planned — not publishedMinimal starting point for a browser game: offline caching, input handling and a frame-budgeted loop.
Repository not public yet