
H₂O is our in-development first-person shooter for the browser. The goal is simple and difficult: arena-shooter movement and responsive netcode inside a build small enough to load over a bad connection. It is early, it is unfinished, and there is nothing playable yet.
Gameplay
Flooded industrial arenas, momentum-based movement, and a weapon set designed around readability rather than volume. Networking is being prototyped with bandwidth efficiency as a hard constraint rather than an optimisation pass at the end.
Features
- Momentum-driven first-person movement
- Browser-native, no launcher
- Bandwidth-conscious networking prototype
- Readable, minimal weapon set
- Target: playable on integrated graphics
Screenshots
No screenshots yet — this project is still in development and we'd rather show nothing than show something fake.